Digital Media  VR | AR | Interactive Installation | Coding

Design
UIUX | 3D | Illustration | IOS


A Trip to Hollow Land 2019

Multi-users Virtual Reality Experience

Time: Nov - Dec 2019
Tools: Unity Game Engine, Cinema 4D, Oculus Rift
Scope: Storyboard, Modeling, Programming, User experience
Collaborator: Chenshan Gao


ABSTRACT 

This project is aimed to create a collective travel experience to a demolished hybrid city in the 3D environment. Hollowland is a surreal cityscape that draws inspiration from both ancient and modern city planning. It incorporates elements like existing landmarks, everyday objects as well universal travel destinations.



       


Conceptualization

‍1.Brainstoming 
2.Research
Design

‍1.Storyboard 
2.Prototyping

Development

‍1.Programming in Unity 
2. 3DModelling 

Presentation

‍1.Offboarding experience  
2.Collect feedback from them players



IDEATION
&
GOALS
  1. Inspiring by the Ghost townlink in China and the Decrepit brutalist architecturelink in eastern Europe, we want to showcase the conflict between urban and economic explosion around the world and it’s derivatives.
  2. Encourage people to join this conversation about the urban sprawl and the uncontrolled development.
  3. Build the Immerse the audience in a nonexistent surreal city via a virtual travel group, and build a narrative.


3D ASSETS

Spacy: Residents of Hollowland. They are hospitable,wear the helmet and glowing blue bracelets. Travelers will be transformed into spacy but wear the glowing yellow bracelets.
Wishing well: the water comes from the abandoned factory, residents are gathering here to pray.
City park: Hollowland was built with a lot of surreal elements. Gaint buddha, Fan, Temple, even Starbucks coffee cup.



STORYBOARD
It is a collective and immersive experience. Players will enter a physical space that looks like a travel agency office. At this step, travel itinerary tickets will be distributed to the players.
Once players enter the Hollowland, the tour guide, Spacy, will overview the entire trip and invite players to get on a bus, which is the traffic tool for the whole trip.

At the same time, users also can meet the traveling companion at the bus stop; there will be spatial sound here that will give users a sense of space. What is more, people allow taking a photo of each other to capture the VR world's traveling moment.




There are three stops in this virtual trip:
01 The Bus Station
The first place where people arrive in the world, the tour guide - Spacy and a bus will be wait here. 
02 Wishing Well 
In this stop, players will see the residents of Hollowland, they are making a wish and throwing the coin in front of the well. The residents' behavior is the hints indicating people can "play" around here.
03 Walled City Park
The last stop of this trip is a hybrid city with various urban elements. Players can wander around in this city park and take photos with each other. The photos will be saved to the local server, players can collect it after the experience.

VR View


VISUAL 
&
SCENE DESIGN
This project is mainly developed by Unity Engine; for the world-building, we use the AURA 2 to control and simulate a foggy environment and Cinema 4D to building the models.

To create an immersive experience, we add the spacial sound effect on a lot of objects. When players are traveling in the Hollowland, they will experience different sound effects depending on the distance.


OFF-BOARDING
  1. A portal will appear at the last stop allowing players to enter.
  2. Players will back to the bus.
  3. Take off their oculus set.
  4. There will be a display screen where people can take a second look the photos they have taken. 
  5. Collect feedback from the players.

This project was exhibited at the Winter show 2019, a two-day exhibition of new media art projects created by the students of ITP and IMA.




Thanks for making it here.